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Abzan Kin-Guard
  ( 4)
Creature — Human Warrior
(3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
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Academy Raider
  ( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Akki Avalanchers
 ( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
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Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Akki Raider
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
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Akki Underling
  ( 2)
Creature — Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
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Akoum Boulderfoot
   ( 6)
Creature — Giant Warrior
(4/5)
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
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Akroan Line Breaker
  ( 3)
Creature — Human Warrior
(2/1)
Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Alesha, Who Smiles at Death
  ( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay  . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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Alesha's Vanguard
  ( 4)
Creature — Orc Warrior
(3/3)
Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Allosaurus Rider
   ( 7)
Creature — Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Ambassador Oak
  ( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
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Anthousa, Setessan Hero
   ( 5)
Legendary Creature — Human Warrior
(4/5)
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
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Arashin Foremost
   ( 3)
Creature — Human Warrior
(2/2)
Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
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Archetype of Aggression
   ( 3)
Enchantment Creature — Human Warrior
(3/2)
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
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Arctic Nishoba
  ( 6)
Creature — Cat Warrior
(6/6)
Trample Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it.
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Armored Skaab
  ( 3)
Creature — Zombie Warrior
(1/4)
When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
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Ash Zealot
  ( 2)
Creature — Human Warrior
(2/2)
First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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Ashenmoor Cohort
  ( 6)
Creature — Elemental Warrior
(4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
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Ashenmoor Gouger
   ( 3)
Creature — Elemental Warrior
(4/4)
Ashenmoor Gouger can't block.
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Atarka Beastbreaker
  ( 2)
Creature — Human Warrior
(2/2)
Formidable —  : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.
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Avalanche Tusker
    ( 5)
Creature — Elephant Warrior
(6/4)
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
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Aven Sunstriker
   ( 3)
Creature — Bird Warrior
(1/1)
Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Barrage Ogre
   ( 5)
Creature — Ogre Warrior
(3/3)
, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
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Bartel Runeaxe
    ( 6)
Legendary Creature — Giant Warrior
(6/5)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
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Battle Brawler
  ( 2)
Creature — Orc Warrior
(2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
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Battlewand Oak
  ( 3)
Creature — Treefolk Warrior
(1/3)
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
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Bear's Companion
    ( 5)
Creature — Human Warrior
(2/2)
When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.
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Beastbreaker of Bala Ged
  ( 2)
Creature — Human Warrior
(2/2)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
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Beetleback Chief
   ( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
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Bellowing Saddlebrute
  ( 4)
Creature — Orc Warrior
(4/5)
Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bleak Coven Vampires
   ( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
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Blind-Spot Giant
  ( 3)
Creature — Giant Warrior
(4/3)
Blind-Spot Giant can't attack or block unless you control another Giant.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Blood-Chin Rager
  ( 2)
Creature — Human Warrior
(2/2)
Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Bloodlord of Vaasgoth
   ( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodscale Prowler
  ( 3)
Creature — Viashino Warrior
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Bloodshot Trainee
  ( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
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Bloodsoaked Champion
 ( 1)
Creature — Human Warrior
(2/1)
Bloodsoaked Champion can't block. Raid —  : Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
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Bloodthirsty Ogre
  ( 3)
Creature — Ogre Warrior Shaman
(3/1)
: Put a devotion counter on Bloodthirsty Ogre.
: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
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Bog Hoodlums
  ( 6)
Creature — Goblin Warrior
(4/1)
Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Mob
  ( 4)
Creature — Goblin Warrior
(5/5)
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
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Boggart Ram-Gang
   ( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
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Bola Warrior
  ( 2)
Creature — Human Spellshaper Warrior
(1/1)
, , Discard a card: Target creature can't block this turn.
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Boldwyr Heavyweights
   ( 4)
Creature — Giant Warrior
(8/8)
Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
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Boldwyr Intimidator
   ( 7)
Creature — Giant Warrior
(5/5)
Cowards can't block Warriors. : Target creature becomes a Coward until end of turn.
 : Target creature becomes a Warrior until end of turn.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
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Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Boreal Centaur
  ( 2)
Snow Creature — Centaur Warrior
(2/2)
: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ( can be paid with one mana from a snow permanent.)
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Bramblewood Paragon
  ( 2)
Creature — Elf Warrior
(2/2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
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Briarbridge Patrol
  ( 4)
Creature — Human Warrior
(3/3)
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with " , Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
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Brion Stoutarm
   ( 4)
Legendary Creature — Giant Warrior
(4/4)
Lifelink , , Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
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Brutal Hordechief
  ( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.   : Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Butcher of Malakir
   ( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
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Cao Ren, Wei Commander
   ( 4)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
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Carnage Gladiator
   ( 4)
Creature — Skeleton Warrior
(4/2)
Whenever a creature blocks, that creature's controller loses 1 life.   : Regenerate Carnage Gladiator.
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Cat Warriors
   ( 3)
Creature — Cat Warrior
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Ceaseless Searblades
  ( 4)
Creature — Elemental Warrior
(2/4)
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
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Centaur Battlemaster
   ( 5)
Creature — Centaur Warrior
(3/3)
Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
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Centaur Safeguard
  ( 3)
Creature — Centaur Warrior
(3/1)
( can be paid with either or .) When Centaur Safeguard dies, you may gain 3 life.
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Champion of Arashin
  ( 4)
Creature — Hound Warrior
(3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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Chief of the Edge
  ( 2)
Creature — Human Warrior
(3/2)
Other Warrior creatures you control get +1/+0.
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Chief of the Scale
  ( 2)
Creature — Human Warrior
(2/3)
Other Warrior creatures you control get +0/+1.
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Civic Wayfinder
  ( 3)
Creature — Elf Warrior Druid
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
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Cliffhaven Vampire
   ( 4)
Creature — Vampire Warrior Ally
(2/4)
Flying Whenever you gain life, each opponent loses 1 life.
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Cloudcrown Oak
   ( 4)
Creature — Treefolk Warrior
(3/4)
Reach (This creature can block creatures with flying.)
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Cloudgoat Ranger
   ( 5)
Creature — Giant Warrior
(3/3)
When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
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Commander Greven il-Vec
    ( 6)
Legendary Creature — Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
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Countryside Crusher
   ( 3)
Creature — Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
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Crabapple Cohort
  ( 5)
Creature — Treefolk Warrior
(4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
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Crazed Goblin
 ( 1)
Creature — Goblin Warrior
(1/1)
Crazed Goblin attacks each turn if able.
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Cyclops Gladiator
    ( 4)
Creature — Cyclops Warrior
(4/4)
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
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Daghatar the Adamant
  ( 4)
Legendary Creature — Human Warrior
(0/0)
Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.   : Move a +1/+1 counter from target creature onto a second target creature.
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Dauntless Dourbark
  ( 4)
Creature — Treefolk Warrior
(*/*)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
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Deathcurse Ogre
  ( 6)
Creature — Ogre Warrior
(3/3)
When Deathcurse Ogre dies, each player loses 3 life.
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Deep-Slumber Titan
   ( 4)
Creature — Giant Warrior
(7/7)
Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it.
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Defiant Ogre
  ( 6)
Creature — Ogre Warrior
(3/5)
When Defiant Ogre enters the battlefield, choose one — • Put a +1/+1 counter on Defiant Ogre. • Destroy target artifact.
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Den Protector
  ( 2)
Creature — Human Warrior
(2/1)
Creatures with power less than Den Protector's power can't block it. Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
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Disciple of the Old Ways
  ( 2)
Creature — Human Warrior
(2/2)
: Disciple of the Old Ways gains first strike until end of turn.
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